Technical Artist 100%
Technical Artist 100%
Tasks and job requirements
- Assist the development team in all stages of the design & development process, from concept development to final production
- Implement and maintain procedurally generated environments and detailed architectures using Houdini
- Work with the team to design and build digital assets in Houdini for Unreal
- Collaborate closely with the design team and artists to translate creative concepts into realistic procedural elements
- Apply optimization strategies to your work, keeping within engine constraints
- Assess existing pipelines and identify opportunities for improvement with procedural tools
- Research and prototype innovative methods for automating environment development with Houdini
- Follow and contribute to the enhancement of our integration of Houdini engine
- Collect and analyze feedback on procedural tools and make appropriate improvements
- Advocate for procedural methods and assist all content teams in understanding and adopting this new production paradigm
- Create and maintain procedural tool documentation
- Support the rest of the team in enhancing their knowledge of Houdini
- Anticipate needs and take initiative to solve problems as they arise
Your profile
- 3+ years of experience in the movie and/or games industry
- 3+ years of experience using Houdini
- 3+ years of experience using Unreal Engine
- Experience with at least one programming or scripting language, C++, C#, Python, etc.
- Proficient in other 3D computer graphics software such as Maya, Blender, Max, ext.
- Experienced in SCRUM methodology
- Ability to multitask, address issues quickly and efficiently, and work independently
- Good communication and organizational skills
- English and/or German
Our offer to you
- a responsible and engaging work environment with the opportunity to actively participate in designing and developing the next educational games using the latest tools and technologies
- a professional and innovative working environment in productive proximity to the areas of research, teaching and services
- the opportunity for interdisciplinary networking and collaboration within and outside the Lucerne University of Applied Sciences and Arts and departments for Information Technology and Design & Art
- the position will be offered for a period of three years
- the HSLU-I campus in Rotkreuz as an attractive place to work
Inquiries
André Thomas
T +41 41 228 24 52
E-Mail schreiben The largest educational institution of the six Central Swiss cantons, the Lucerne University of Applied Sciences and Arts offers state-of-the-art jobs and programmes. We share knowledge in Switzerland and abroad, we are forward-looking, creative, and committed to interdisciplinarity. Help us to shape and become a part of our shared, sustainable future.